Interview with @PowerStoneWorld, seeking to revitalize PowerStone

C0mmon: back in the day I had a Dreamcast, I had purchased it – to be honest – due to the fact earlier models came with a chip (so you could download games). So I essentially had every single DreamCast game and learned it was an amazing system, especially for Fighting games. It had everything from Street Fighter 3 to Soul Calibur toLast Blade 2 to one that really really stood out: PowerStone 2. PowerStone 2 had great maps that evolved during gameplay, didn’t require the 1000 button perfectly timed combo I was not good at, and was overall just amazingly fun. It has sporadic bosses and mini games, it is essentially the best half competitive half party
game ever invented. It was good enough to play for hours and enjoy it, and was good enough someone could hop in never playing it and compete. PowerStone was an amazing game and I’ve always been confused why the franchise is dormant. I found Michael Francis working hard at the mission to bring back PowerStone, and was intrigued: follow him @ https://twitter.com/powerstoneworld

c0mmon: Tell us about yourself:

Hello, I’m Michael Francis. Boston, MA. 33. Brown hair, blue eyes, great smile. 2 dogs, 1 girlfriend. I like cooking, I make great eggs. 

 

C0mmon: tell us about your missing to bring powerstone back?

Michael Francis: Alright, Massachusetts represent! My mission started internally, about a decade ago. My three closest friends and I still have Power Stone 2 tournaments twice a year. We used to play Power Stone 2 at the arcade we lived near and we were unbeatable. People would be lining quarters up to try and dethrone us, but we played too well as a team, and so it’s become something of a legendary game for us; reminding us of the glorious days of classic arcades.

As adults, one of the four us moved to Canada for professional reasons, and so when we can all get together in Summer and Winter, we set a day aside for a Power Stone 2 Tourney. It’s tradition. However, the tradition is tedious in the fact that we’ve got to unpack the Dreamcast, untangle the wires, and scoot close to the TV (wired controllers). And though we would never give up our tradition, we surely discuss twice a year how insane it is that this game got a PSP port, but not a console or PC port. It became even more insane and gut wrenching when Marvel vs Capcom: Infinite came out because when Marvel vs Capcom 3 came out, all we wanted was Power Stone representation. Didn’t get it. So, when MvCI announced they’d have the Infinity Stone mechanic, we couldn’t help but convince ourselves that this was it. Infinity Stones=Power Stone=Power Stone representation, RIGHT!?! RIGHT!?!

Wrong. Infuriating it was… And then, the Puzzle Fighter App launched. My eyes turned to dinner plates when I saw there was the Power Stone 2 stage, “Royal Heaven Airship”, in this game. Capcom acknowledges the franchise. But, AGAIN, no character representation. And so, I felt like Capcom needed a little more incentive. They know they own the franchise, but their probably cautious about wanting to further the franchise because of the PSP sales. I would like Capcom to know that we’re out there. Power Stone fanatics exist, but I feel we’ve been too quiet.

C0mmon: For those who never played it: Tell them why they should care about PowerStone:

Michael Francis: Oh man, why is Power Stone great? Power Stone 1 was revolutionary in that it was the first game to seamlessly let you traverse a 3-D environment and interact with all your surroundings. It was part party game, part fighter. It has a simple combo system with rapidly hitting the punch or kick buttons four times in succession and so you relied on collecting Power Stones to gain access to super moves rather than building meter. The only problem was that it didn’t take advantage of the Dreamcast’s 4-Player capability… but then Power Stone 2 came out.

Power Stone 2 upped the ante by letting you play up to 4 players at a time, either Free for All or teams of two on two or three on one. It added in hundreds of weapons to use rather than the 15 or so in the original. The stages became even more interactive by introduction stage transitions where you start the game in one area and finish in a completely different one. Most stage transitions take place in a moving confined area which ups the madness happening in screen to dangerous levels. Unfortunately, it combined the punch AND kick buttons to a single attack button, which in turn removed some of the more technical fighting styles and turned into an even more simplistic fighter that anyone can easily pick up. With the available technology today, Capcom would have the ability to bring back the separate punch and kick button style from Power Stone 1, have more than five stages to choose from, all with insane transitions, keep the 4 Player madness (heck, even up it to eight), add online multiplayer, and everyone wins. You’ve got a fighting game that’s not hard to master like Street Fighter or Marvel vs Capcom, you’ve got the party-play aspect to appeal to Mario Party and Overwatch fans, you’ve got the zaniness of the weapons and characters that Capcom is known to supply, and it’s all in 1080p. Nothing is better than playing a fighter that doesn’t take itself too seriously with a group of friends looking for a fun time.

C0mmon: Why should Capcom be listening, and how can people get involved?

Michael Francis: Power Stone’s 20th Anniversary is February 2019, it’s a good time for Capcom to listen. However, I want Capcom to rightfully listen. I’d like to show them there is a desire from us, the people, to have them produce a Power Stone either sequel or port. We’re a fresh Twitter handle, so our following is that of the die hard fans. I’d like the casual or forgotten about crowds to show some love for a series that doesn’t get the attention, I believe, it should warrant.

So we need numbers behind that. Twitter has to ability to easily convey that number through followers. I seek out Tweets of people who mention Power Stone and they always mention it in high regards. And I rarely hear anyone say they just don’t like the game, it’s usually praised or people just haven’t played it. I think if more people had gotten or get to play Power Stone 2, they recognize the quality and potential in the game. Power Stone 1 has the mechanics and diverse stages; Power Stone 2 has multiplayer and the weapons. You mash those two things together on today’s consoles and I can’t imagine it’s not going to be a hit. People just need to be aware of it.

You can get involved with us on Twitter @PowerStoneWorld.

1996 - infinity. The ringer in every spades tournament.

1 Comment

  1. This has to be everything I’ve been saying about the game for I don’t know how many years, in one article. Nice.

    Reply

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